The Caves of Clojure: Part 2
A technical walkthrough of implementing a game loop and UI system in Clojure, inspired by a roguelike tutorial.
A technical walkthrough of implementing a game loop and UI system in Clojure, inspired by a roguelike tutorial.
A developer documents writing a roguelike game in Clojure, covering project setup, libraries, and initial code.
Lithium is an x86 assembler written in Clojure, created as a fun side project to generate bare metal code.
Explains how to call private functions in Clojure using var syntax, with strong warnings about why this should be avoided.
A developer automates finding cheap home goods by building a Gumtree scraper and RSS feed generator using Clojure.
Exploring virtual sequences and lazy evaluation in Common Lisp, inspired by Clojure's sequence abstraction and functional programming concepts.
A programmer's personal challenge to create 10 different games using 10 different programming languages, starting with a Java school project.
A tutorial on using Clojure to programmatically color SVG maps of Europe, demonstrating XML parsing and manipulation.
A developer discusses migrating their blog from Blosxom to Posterous, citing features like Markdown support and Clojure syntax highlighting.
Exploring keyword arguments in Clojure, comparing defnk macro to Common Lisp's implementation and discussing feature limitations.
Sunflower is an alpha-stage tool for automated content extraction from HTML documents using structural analysis and a Swing GUI.
A technical discussion on intentional symbol capture in Clojure macros for GUI development, using a Swing wizard as a case study.
Explores a technical issue with the 'lein swank' command in Clojure's Leiningen build tool related to Java class loading and charset encoding.
A developer shares their Clojure implementation of the Set card game, including game logic and a Swing-based GUI, in under 250 lines of code.