On The Mathematics of Spot It!
Explores the mathematical design of the game Spot It! using finite projective planes and prime numbers, with code on GitHub.
Explores the mathematical design of the game Spot It! using finite projective planes and prime numbers, with code on GitHub.
Author's 2014 review: writing a data science book from scratch in Python and preparing for/starting a software engineering job at Google.
A Rust programming simulation of the classic Monty Hall probability problem, demonstrating the counter-intuitive odds.
An explanation of the RANSAC algorithm for outlier rejection, used in computer vision and data modeling.
A developer shares their experience implementing the 8-puzzle solver in Rust using A* and BFS algorithms, discussing language features and challenges.
An exploration of the Cooley-Tukey Fast Fourier Transform (FFT) algorithm, its underlying principles, and a Python implementation from scratch.
Explores solving the running median problem in Python, comparing clever, educational, and research approaches, and presents an indexable skiplist solution.