Introducing Mistral 3
Mistral AI releases Mistral 3, a family of open-source, vision-capable AI models, including a tiny 3B model that runs in a browser.
Mistral AI releases Mistral 3, a family of open-source, vision-capable AI models, including a tiny 3B model that runs in a browser.
An AI researcher shares her journey into GPU programming and introduces WebGPU Puzzles, a browser-based tool for learning GPU fundamentals from scratch.
A DevOps engineer reflects on leaving Twitter/X for the Fediverse, discussing platform changes, tech community dynamics, and personal tech projects.
A guide to selecting optimal texture formats for WebGL and WebGPU applications, focusing on performance, memory usage, and avoiding framerate stalls.
A developer begins a learning series on using WebGPU to create a web-based renderer for 3D STL files, starting with file parsing.
A technical guide to parsing binary STL files, focusing on their flawed structure and demonstrating the process using JavaScript and WebGPU.
An introduction to WebGPU, focusing on using its low-level API for general-purpose GPU computing rather than graphics rendering.