Emission and bloom
Explains how emission lighting works in 3D rendering and how to enhance it with a bloom post-processing effect for realistic glow.
Explains how emission lighting works in 3D rendering and how to enhance it with a bloom post-processing effect for realistic glow.
A developer begins a learning series on using WebGPU to create a web-based renderer for 3D STL files, starting with file parsing.
An introduction to WebGPU, focusing on using its low-level API for general-purpose GPU computing rather than graphics rendering.
A developer recreates the classic DOOM fire effect using C# and runs it on the ancient Windows NT 3.51 operating system.
Introduction to Three.js NodeMaterial, a node-based system for creating custom shaders and effects in 3D web graphics.
A technical tutorial on recreating Headspace's animated, imperfect dot logo using iOS graphics and CAShapeLayer.
Announcing xpyb 1.3, a major update to the XCB Python bindings with critical bug fixes and new Pycairo integration for drawing.