You Have to Feel It
A reflection on the importance of user experience and emotional impact in software development, beyond just meeting specifications.
A reflection on the importance of user experience and emotional impact in software development, beyond just meeting specifications.
A framework for product design that expands the MVP concept with stages from a basic 'Skateboard' to an ideal 'Hovercar' vision.
A developer reflects on brand trust and perception regarding the durability of fitness trackers from Garmin, Apple, and Oura in different environments.
The article argues that focusing on fixing 'Unhappy Paths'—user experience hurdles and errors—is crucial for product adoption, often more than optimizing the ideal 'Happy Path'.
A software engineer draws parallels between the perfect, durable design of an IKEA clock and the principles of good software design.
Explores the shift from products to subscription models in tech, using printers and milk delivery as examples to explain capex vs. opex.
A guide to building great software products by absorbing complexity for users, focusing on core features, dogfooding, and optimizing for ideal use cases.
Argues that product design should focus on the core 80% of users, not power users or edge cases, to avoid feature creep and improve the out-of-box experience.