Augmenting Puzzmo: Making weird possible
The technical changes behind Puzzmo's 'Weird Puzzmo' update, enabling playful puzzle variants and a new extension system.
Orta Therox is a technologist and writer exploring the craft of software through games, crosswords, and modern web tooling. At Puzzmo, Orta writes about tech stacks, developer workflows, offline-first apps, and experiments with AI and programming culture.
27 articles from this blog
The technical changes behind Puzzmo's 'Weird Puzzmo' update, enabling playful puzzle variants and a new extension system.
A technical guide on integrating Shiki syntax highlighting into a Hugo static site via a post-build Node.js script.
Explores the challenges and benefits of schema-first GraphQL development in TypeScript, comparing it to code-first approaches.
A technical guide on implementing per-user discounts for a Shopify store, inspired by Bungie's system, using a custom app and database.
Puzzmo introduces a redesigned game completion screen, prioritizing personal play history and deemphasizing global competition to improve user experience.
A technical deep-dive into the architecture and launch strategy behind the initial version of the Puzzmo puzzle game platform.
Explains how Puzzmo's API uses a plugin architecture and TypeScript to manage per-game customizations for features like leaderboards and news.