Latency mitigation strategies (by John Carmack)
John Carmack's archived article on reducing latency in virtual reality systems to improve user experience and prevent simulator sickness.
DanLuu.com is the personal blog of Dan Luu, known for long-form essays that mix systems thinking with careful measurement and clear writing. The topics range from computer latency and input lag, testing versus informal reasoning, and concurrency bugs, to industry pieces on developer compensation and curated lists of programming blogs worth reading. Many posts include data, historical context, and reproducible reasoning, which is why the site is often cited in courses and shared across the developer community. The design is intentionally minimal, which puts all attention on the ideas.
128 articles from this blog
John Carmack's archived article on reducing latency in virtual reality systems to improve user experience and prevent simulator sickness.
A transcript of Kara Swisher's 2019 Twitter interview with Jack Dorsey, focusing on Twitter's progress and responsibility.
Jonathan Shapiro explains why he stopped developing the BitC programming language, citing design issues and lack of funding.
A 2010 debate on whether a single closed platform like Facebook would inevitably dominate social networks, or if a distributed model was possible.
Analyzes the startup culture gap between Boston and Silicon Valley, focusing on entrepreneurial density and university influence.
An analysis of 'sympathy crunch' and work-life balance issues at video game developer Bioware, based on archived forum posts and employee accounts.
Dan Weinreb's rebuttal to Richard Stallman's account of the Symbolics and LMI Lisp machine companies, arguing Stallman's version is biased and inaccurate.
The early development history of the online game SubSpace, from its 1995 inception to its troubled 1998 retail release.