Summary of my issues with Go (golang)
A developer's critical analysis of Go (Golang), listing specific language and toolchain shortcomings while still favoring it overall.
A developer's critical analysis of Go (Golang), listing specific language and toolchain shortcomings while still favoring it overall.
Explores how LLMs could lower the barrier to creating and adopting new programming languages by handling syntax and core concepts.
Explores the complexities of adding metaprogramming to the Gleam language, discussing design considerations and potential impacts.
A critical analysis of the Go programming language, covering its syntax, marketing claims of simplicity, learning curve, and manual memory management challenges.
A developer reflects on language design insights from using 26 programming languages, covering syntax, typing, and functional purity.
A developer's wishlist for PHP improvements, including generics, static analysis, a TypeScript-like superset, and syntax enhancements.
Discusses why SQL's SELECT..FROM syntax order isn't a flaw to be 'fixed' by FROM..SELECT, comparing it to logical execution order and language design.
A developer explains the benefits of keeping a new systems programming language private during its early development phase.
Explores language design challenges for a new systems programming language, focusing on variable initialization, buffer allocation, and slice operations.
Brian Goetz discusses Java's design quirks, problematic defaults like serialization and null, and historical trade-offs in its evolution.
Explores how certain programming language features, like operator overloading and macros, create 'spooky action at a distance' similar to quantum mechanics, harming code clarity.
A developer's personal wishlist for improving PHP's design, focusing on stricter defaults like final classes and required type declarations.
A guide to the challenging process of designing and implementing a new programming language, from initial ideas to a formal specification.
A critique of Go's design, arguing it's not truly simple by highlighting features that add unnecessary complexity.
Argues Rust is a poor replacement for C due to its rapid feature growth and complexity, contrasting it with C's stability and portability.
An opinion piece arguing that Go's conservative design and lack of generics is a strength, not a missing feature, and that innovation should come from first principles.
A developer explains how Go 1.11's module system solved their biggest frustration (GOPATH), leading them to appreciate Go's simplicity, concurrency, and stability.
A developer shares initial impressions and critiques of the Go programming language, covering syntax, conventions, and features after learning it.
Explains the compiler technique 'lowering' in C# (Roslyn), showing how high-level code is transformed into simpler constructs, with examples of misuse.
A developer explains why C remains their favorite language, highlighting its simplicity, stability, and close mapping to hardware.