Marco Arena 3/7/2024

SObjectizer Tales – 22. Performance, part 3

Read Original

This article concludes a performance analysis series on the SObjectizer actor model framework in C++. It discusses typical benchmarks for actor frameworks, including agent creation/destruction and message passing in single- and multi-threaded scenarios. The post examines the 'Skynet' benchmark to illustrate agent management overhead and explores the inherent costs and tuning possibilities within SObjectizer.

SObjectizer Tales – 22. Performance, part 3

Comments

No comments yet

Be the first to share your thoughts!

Browser Extension

Get instant access to AllDevBlogs from your browser

Top of the Week