Marco Arena 2/22/2024

SObjectizer Tales – 20. Performance, part 1

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This article, part one of a series, discusses performance analysis in actor model applications. It explains why message passing is slower than direct method calls but highlights the model's strengths for parallel computing. The focus is on establishing performance metrics for in-process, message-passing systems using the SObjectizer framework in C++, without covering distributed systems.

SObjectizer Tales – 20. Performance, part 1

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