SObjectizer Tales – 20. Performance, part 1
Read OriginalThis article, part one of a series, discusses performance analysis in actor model applications. It explains why message passing is slower than direct method calls but highlights the model's strengths for parallel computing. The focus is on establishing performance metrics for in-process, message-passing systems using the SObjectizer framework in C++, without covering distributed systems.
0 comments
Comments
No comments yet
Be the first to share your thoughts!
Browser Extension
Get instant access to AllDevBlogs from your browser
Top of the Week
1
Quoting Thariq Shihipar
Simon Willison
•
2 votes
2
Top picks — 2026 January
Paweł Grzybek
•
1 votes
3
In Praise of –dry-run
Henrik Warne
•
1 votes
4
Deep Learning is Powerful Because It Makes Hard Things Easy - Reflections 10 Years On
Ferenc Huszár
•
1 votes
5
Vibe coding your first iOS app
William Denniss
•
1 votes
6
AGI, ASI, A*I – Do we have all we need to get there?
John D. Cook
•
1 votes
7
Dew Drop – January 15, 2026 (#4583)
Alvin Ashcraft
•
1 votes