iPhone Unit Testing Explained - Part II
A guide to setting up and writing unit tests for iOS apps in Xcode 4, covering project configuration, resource management, and bundle paths.
A guide to setting up and writing unit tests for iOS apps in Xcode 4, covering project configuration, resource management, and bundle paths.
Explains how to automate removal of NSNotificationCenter and KVO observers in iOS using method swizzling and associated objects to prevent crashes.
A guide to integrating Apple's UIGestureRecognizers into cocos2d game projects without modifying the framework's source code.
A technical talk on Apple's Core Animation framework, covering layers, implicit/explicit animations, and advanced techniques like a multi-touch Bézier editor.
A tutorial on implementing parameterized (data-driven) test cases in the OCUnit framework for Objective-C, using a date conversion class as an example.