Design Your First iPhone App
A beginner's guide to designing and building your first iPhone app, covering tools, planning, and learning resources.
A beginner's guide to designing and building your first iPhone app, covering tools, planning, and learning resources.
A developer's plan to deepen their technical knowledge by asking 'How?' and 'Why?' about iOS development tools like Xcode and CocoaPods.
A developer shares a workaround for Xcode 5 GM crashing during App Store submission, using Terminal and Application Loader.
A quick guide explaining how to use the $(inherited) flag in CocoaPods to resolve Xcode build setting conflicts.
A guide on using Xcode Run Scripts to enforce code conventions by failing builds and providing jump-to-error functionality for developers.
Introducing Crafter, a Ruby gem to automate and standardize Xcode project setup for iOS/macOS development, saving time on configuration.
A tutorial on automatically overlaying app version, branch, and commit hash onto iOS app icons during Xcode builds using ImageMagick and git.
A guide to fixing duplicate code signing identities for 'Any iOS SDK' in Xcode projects by editing the project file.
A guide to enabling Objective-C subscripting in Xcode 4.4 for iOS 4.3+ using a compatibility shim from ARCLite.
A follow-up to an iPhone programming presentation, providing slides and a sample Xcode project demonstrating gesture-based temperature conversion.
A guide to setting up and writing unit tests for iOS apps in Xcode 4, covering project configuration, resource management, and bundle paths.