iOS App Architecture, Part 1: Setting up
A guide to initial iOS app architecture setup, covering project configuration, folder structure, and development scripts.
A guide to initial iOS app architecture setup, covering project configuration, folder structure, and development scripts.
An iOS developer shares essential tools and utilities for improving Xcode project setup, code quality, debugging, and design workflow.
A beginner's guide to designing and building your first iPhone app, covering tools, planning, and learning resources.
A developer's plan to deepen their technical knowledge by asking 'How?' and 'Why?' about iOS development tools like Xcode and CocoaPods.
A developer shares a workaround for Xcode 5 GM crashing during App Store submission, using Terminal and Application Loader.
A quick guide explaining how to use the $(inherited) flag in CocoaPods to resolve Xcode build setting conflicts.
A guide on using Xcode Run Scripts to enforce code conventions by failing builds and providing jump-to-error functionality for developers.
Introducing Crafter, a Ruby gem to automate and standardize Xcode project setup for iOS/macOS development, saving time on configuration.
A tutorial on automatically overlaying app version, branch, and commit hash onto iOS app icons during Xcode builds using ImageMagick and git.
A guide to fixing duplicate code signing identities for 'Any iOS SDK' in Xcode projects by editing the project file.
A guide to enabling Objective-C subscripting in Xcode 4.4 for iOS 4.3+ using a compatibility shim from ARCLite.
A follow-up to an iPhone programming presentation, providing slides and a sample Xcode project demonstrating gesture-based temperature conversion.
A guide to setting up and writing unit tests for iOS apps in Xcode 4, covering project configuration, resource management, and bundle paths.