Only One Company Makes the Game Monopoly
An analysis of David Graeber's theories on bureaucracy, violence, and interpretative labor, linking games and rules to social metrics.
An analysis of David Graeber's theories on bureaucracy, violence, and interpretative labor, linking games and rules to social metrics.
Critique of surveillance capitalism and broken tech economic models, proposing solutions like externality-first capitalism to prioritize human welfare.
Analyzing the Monty Hall problem, exploring learning strategies and optimal decisions based on observed game history and host behavior.
A blog post exploring Donald Knuth's analysis of optimal tic-tac-toe strategy and a historical anecdote about a Bell Labs machine.