Steve Losh 12/15/2015

Ludum Dare 34 Postmortem

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This article is a detailed postmortem of the author's participation in Ludum Dare 34, a 48-hour game development competition. It covers the process of creating an ASCII-based world simulation called 'Silt' using Clojure and the clojure-lanterna library. The author discusses technical decisions, gameplay mechanics, good and bad development choices, challenges with the Clojure toolchain, performance profiling, and the experience of working solo under time constraints.

Ludum Dare 34 Postmortem

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