Ludum Dare 34 Postmortem
Read OriginalThis article is a detailed postmortem of the author's participation in Ludum Dare 34, a 48-hour game development competition. It covers the process of creating an ASCII-based world simulation called 'Silt' using Clojure and the clojure-lanterna library. The author discusses technical decisions, gameplay mechanics, good and bad development choices, challenges with the Clojure toolchain, performance profiling, and the experience of working solo under time constraints.
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