Patrick Coakley 11/7/2024

Using The State Pattern To Simplify Your Game States

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This technical article provides a detailed guide on using the State design pattern to simplify game state management in Godot. It progresses from basic boolean-based approaches to a more maintainable, object-oriented solution, complete with code examples in C#. The tutorial is aimed at developers with some programming experience who want to apply classic design patterns to game development.

Using The State Pattern To Simplify Your Game States

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