Dave Rupert 4/13/2026

When moving fast, talking is the first thing to break

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This article examines the negative consequences of prioritizing speed over communication in technology projects and organizations. It argues that when 'moving fast' becomes the top priority, talking and collaboration are the first casualties, leading to faulty designs, cross-org conflicts, and messy merge issues. The second casualty is shared systems like design systems or codebases, as teams duplicate components to avoid conversations, creating technical debt. The author also discusses how AI and LLMs exacerbate this problem by enabling developers to avoid expert input. Other infrastructure like documentation, security, performance, and developer satisfaction also suffer. The article advocates for slowing down, thinking, and prioritizing human communication over rapid action.

When moving fast, talking is the first thing to break

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