Andrew Healey 6/7/2022

Building and Solving Sokoban

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The article details the technical process of building a Sokoban puzzle game and a naive solver, drawing parallels to chess engine development. It covers the level format, internal data representation (2D array), move logic, and the immense search space complexity. It also mentions the frontend built with Next.js and references academic research on Sokoban solving algorithms.

Building and Solving Sokoban

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