Andrew Healey 7/26/2020

Boids in WebAssembly Using Go

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This technical article details the process of recreating Craig Reynolds' Boids flocking simulation. It explains how to write the simulation in Go, compile it to WebAssembly, and use the Ebiten 2D game library to handle the game loop, boid logic (separation, alignment, cohesion), and rendering for a browser-based demo.

Boids in WebAssembly Using Go

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