Andrew Healey 6/30/2024

2D Multiplayer From Scratch

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This article details the technical implementation of a 2D multiplayer arena shooter prototype built without a game engine. It covers core problems like managing game objects, client/server synchronization, and browser-based rendering. The author explains patterns used for entity spawning with collision detection and provides code snippets in Go for the server-side logic.

2D Multiplayer From Scratch

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