Steve Losh 7/11/2012

The Caves of Clojure: Part 3.4

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This article is part 3.4 of a series on building a roguelike game in Clojure. It details refactoring steps, including updating to Clojure 1.3's new record creation syntax, using the `update-in` function for cleaner code, and restructuring code into separate namespaces for better organization.

The Caves of Clojure: Part 3.4

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