The Caves of Clojure: Part 3.4
Read OriginalThis article is part 3.4 of a series on building a roguelike game in Clojure. It details refactoring steps, including updating to Clojure 1.3's new record creation syntax, using the `update-in` function for cleaner code, and restructuring code into separate namespaces for better organization.
Comments
No comments yet
Be the first to share your thoughts!
Browser Extension
Get instant access to AllDevBlogs from your browser
Top of the Week
1
Quoting Thariq Shihipar
Simon Willison
•
2 votes
2
Using Browser Apis In React Practical Guide
Jivbcoop
•
2 votes
3
Better react-hook-form Smart Form Components
Maarten Hus
•
2 votes
4
Top picks — 2026 January
Paweł Grzybek
•
1 votes
5
In Praise of –dry-run
Henrik Warne
•
1 votes
6
Deep Learning is Powerful Because It Makes Hard Things Easy - Reflections 10 Years On
Ferenc Huszár
•
1 votes
7
Vibe coding your first iOS app
William Denniss
•
1 votes
8
AGI, ASI, A*I – Do we have all we need to get there?
John D. Cook
•
1 votes
9
Dew Drop – January 15, 2026 (#4583)
Alvin Ashcraft
•
1 votes