Remy Sharp 5/17/2026

The 30 year game [blog]

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This article details the author's journey from 1996 to 2026 in developing a Game Boy puzzle game called Marbles². It explores the evolution of technology over three decades, from early struggles with SDKs and bulletin boards to modern AI-assisted coding with Claude Code. The author successfully ported the game without writing a single line of code, adhering to a 32K memory limit, and highlights how personal experience and knowledge remain crucial in AI-driven development. The piece includes technical insights like using 1bpp font tiles to save memory and a failed attempt at 'vibe coding' another game due to shallow knowledge. It concludes with a link to download the game.

The 30 year game [blog]

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