Mikhail Shilkov 5/25/2021

Choosing the Number of Shards in Temporal History Service

Read Original

This technical article details the critical configuration of shard count in Temporal's History service. It explains how too few shards cause lock contention and latency, while too many waste resources, using experimental data from the Maru benchmarking tool to illustrate performance impacts.

Choosing the Number of Shards in Temporal History Service

Comments

No comments yet

Be the first to share your thoughts!

Browser Extension

Get instant access to AllDevBlogs from your browser