Joshua Thijssen 3/7/2025

Endless - A dive into a C64 game

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The article details the author's process of reverse engineering the 1985 C64 game 'Endless' to understand how its large map was stored within the system's 64KB memory limit. Using a C64 debugger and 6502 assembly, they analyze the game's use of 8-character blocks, pointer-based compression, and memory addressing for both graphics and color data, explaining the technical challenges of working with the 8-bit architecture.

Endless - A dive into a C64 game

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