Architecture is a game of constraint satisfaction.
Read OriginalThe article discusses how software architecture is a game of constraint satisfaction, using Eli Goldratt's quote on technology diminishing limitations. It explains how past constraints, like static requirements, become baked into systems and business behaviors, making transformation difficult even when new methods (like agile) remove the constraint. It uses examples, including a critique of the 'cloud as a utility' analogy, to illustrate how architects must identify and overcome outdated limitations.
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