Phaser 4 HTML5 SameGame powered by samegame-engine, a headless TypeScript class
Read OriginalThis article presents a tutorial on creating a SameGame puzzle game using a headless TypeScript engine and Phaser 4 for rendering. The author explains how the game logic is separated from the visual layer, using a reusable SameGame engine that handles tile types and game rules, while Phaser manages sprites and animations. Key features include a sprite pool to avoid garbage collection, global input handling, level progression, and a generator pattern for tile creation. The approach makes the system testable and reusable across different renderers. The article includes code examples and references to the GitHub repository.
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