Emanuele Feronato 7/21/2026

Build a HTML5 game like Geometry Dash using Phaser 4 and TypeScript, with a simple custom physics engine

Read Original

This article explains how to create an HTML5 game like Geometry Dash using Phaser 4 and TypeScript, featuring a simple custom physics engine. It covers the trick behind the cube's rotation (purely cosmetic with a snap to 90 degrees on landing), the decision to avoid Phaser's Arcade Physics for deterministic and portable simulation, fixed timestep implementation, level design as 2D grids, and a clean architecture separating physics, levels, and rendering. Includes full commented source code.

Build a HTML5 game like Geometry Dash using Phaser 4 and TypeScript, with a simple custom physics engine

Comments

No comments yet

Be the first to share your thoughts!

Browser Extension

Get instant access to AllDevBlogs from your browser

Top of the Week

No top articles yet