Emanuele Feronato 7/21/2026

Build a HTML5 game like Geometry Dash using Phaser 4 and TypeScript, with a simple custom physics engine

Read Original

This article explains how to create an HTML5 game like Geometry Dash using Phaser 4 and TypeScript, featuring a simple custom physics engine. It covers the trick behind the cube's rotation (purely cosmetic with a snap to 90 degrees on landing), the decision to avoid Phaser's Arcade Physics for deterministic and portable simulation, fixed timestep implementation, level design as 2D grids, and a clean architecture separating physics, levels, and rendering. Includes full commented source code.

Build a HTML5 game like Geometry Dash using Phaser 4 and TypeScript, with a simple custom physics engine

Comments

No comments yet

Be the first to share your thoughts!

Browser Extension

Get instant access to AllDevBlogs from your browser