Don McCurdy 11/11/2021

Writing volumetric refraction in glTF 2.0

Read Original

This article explains how to add advanced PBR material extensions, specifically volumetric refraction, to glTF 2.0 assets. It details a scripting workaround using glTF Transform, as current modeling tools like Blender lack full export support. The tutorial includes code snippets for adding transmission, volume, IOR, and specular extensions to materials for realtime rendering applications.

Writing volumetric refraction in glTF 2.0

Comments

No comments yet

Be the first to share your thoughts!

Browser Extension

Get instant access to AllDevBlogs from your browser

Top of the Week