Dan Luu 7/18/2017

Terminal latency

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This article analyzes how input latency affects user experience, citing examples from tablets, VR headsets, and computer games. It references a 2012 MSR demo showing high latency makes tablets 'terrible,' while low latency feels like 'pen and paper.' It breaks down the end-to-end latency pipeline in gaming, often reaching 100ms, and debunks the common fallacy that computer input is nearly instantaneous.

Terminal latency

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