Distributed System Pattern: Leader and Followers in .NET – One Decision Maker, Many Replicas, Fewer Outages

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This technical article details the Leader and Followers pattern for distributed systems in .NET. It explains how to designate a single decision-making node (leader) to serialize actions and replicate state to followers, preventing conflicts and outages. The post includes implementation goals like exclusive leadership, fast failure detection, and write fencing, along with code examples in C# to enforce leadership boundaries and handle stale leaders.

Distributed System Pattern: Leader and Followers in .NET – One Decision Maker, Many Replicas, Fewer Outages

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