Andrew Healey 1/25/2023

Making a Text Editor with a Game Engine

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The article chronicles the author's journey of creating a custom text editor in Go, motivated by dissatisfaction with nano. It uses the Ebitengine 2D game engine for rendering and input to gain fine-grained control. Key technical challenges covered include rendering crisp pixel fonts using PNG images and designing an in-memory data structure for efficient text editing operations.

Making a Text Editor with a Game Engine

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