André Staltz 10/27/2021

Rust for Mobile? Not yet

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The article details the author's experience and decision to remove Rust libraries from the Manyverse mobile app after a year-long effort. It covers the technical challenges encountered, including long compilation times, large binary sizes, and dependency issues, despite observing some performance improvements. The post serves as a practical case study on the current hurdles of using Rust for mobile development.

Rust for Mobile? Not yet

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