Case study: Moving a Three.js-based WebXR app off-main-thread
Read OriginalThis article details a developer's process of optimizing a Three.js-based WebXR VR application (a ball shooter demo) for the Oculus Quest. It focuses on identifying performance bottlenecks in the main thread, specifically physics calculations, and describes the steps taken to move this work off the main thread to achieve a stable 72Hz frame rate essential for VR.
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