Steven Giesel 3/2/2023

The Humble Object Pattern

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This article details the Humble Object Pattern, a software design pattern used to isolate difficult-to-test components (like external dependencies on DateTime or I/O) from core domain logic. It explains the concept with a C# example, showing how to create a wrapper (the 'humble object') to make unit testing easier and more reliable by mocking external dependencies.

The Humble Object Pattern

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