Steve Losh 12/21/2016

CHIP-8 in Common Lisp: Graphics

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This article is part of a series on building a CHIP-8 emulator in Common Lisp. It focuses on adding the graphics display layer, detailing the architecture for separating emulation logic from the UI, implementing video memory, and using the Qtools library to create the screen interface. It covers technical concepts like drawing sprites and performance considerations.

CHIP-8 in Common Lisp: Graphics

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