Simon Tatham 9/9/2024

Possibly all the ways to get loop-finding in graphs wrong

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The article details the author's journey through multiple incorrect algorithms for loop detection in graphs, used in puzzle games like Net and Slant. It examines flawed approaches such as Vertex DSF, Graph Pruning, and Loop Tracing, explaining their shortcomings and the eventual search for a correct solution.

Possibly all the ways to get loop-finding in graphs wrong

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