Paul Bryant 7/25/2026

Whole GPU, Passthrough, vGPU, MIG, or Time Slicing? The Enterprise GPU Allocation Decision Matrix

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Introduction Enterprise GPU design becomes confused when several different decisions are compressed into one question: “How should we share the GPU?” That question mixes hardware assignment, virtualization, Kubernetes scheduling, tenant isolation, business priority, and service-level commitments. The result is often a platform that advertises many GPU “slices” but cannot explain what each slice gu

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Whole GPU, Passthrough, vGPU, MIG, or Time Slicing? The Enterprise GPU Allocation Decision Matrix

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