Recurse Center, week 3: Making Rust's ownership work for you
Read OriginalThe article details the author's third week at Recurse Center, attempting to build a FreeCell card game in Rust using the Druid GUI framework. It covers the challenges faced with the GUI, leading to a fallback command-line version. The core technical discussion revolves around appreciating Rust's ownership model for structuring game logic, with code examples for game structs like Deck, Tableau, Cell, and error handling.
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