Michal Strehovsky 1/3/2020

Building a self-contained game in C# under 8 kilobytes

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This technical article details an experiment to build a useful, self-contained C# game under 8KB. It discusses the importance of small binary sizes for fast network transfers and deployment, explains the concept of self-contained .NET applications, and explores the technical challenges and historical context of size optimization in software.

Building a self-contained game in C# under 8 kilobytes

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