Michal Strehovsky 1/1/2024

Building a self-contained game in C# under 2 kilobytes

Read Original

This technical article details the process of building a graphical maze game as a self-contained C# executable under 2 kilobytes. It discusses the importance of small file sizes for fast network transfers and user experience, explains the concept of self-contained .NET applications, and explores the technical constraints and possibilities of extreme size optimization in C#.

Building a self-contained game in C# under 2 kilobytes

Comments

No comments yet

Be the first to share your thoughts!

Browser Extension

Get instant access to AllDevBlogs from your browser

Top of the Week