Lessons learned from building my first 3D Video Game
Read OriginalThis article details the author's journey creating 'Avion', a 3D flight simulator, using Cursor and AI tools. It covers key technical challenges like maintaining 60 FPS through techniques such as Level of Detail (LOD), frustum culling, occlusion culling, frame skipping, and hardware instancing. The author also discusses the complexity of flight physics, rotation (pitch, yaw, roll), and the growth of the project from a single file to 80 files and 15,000 lines of code. It offers practical insights for game developers and those interested in 3D programming, performance optimization, and AI-assisted development.
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