Proxying Rainbow Six LAN for WAN with .NET

Read Original

This article details a software development project to enable online play for Rainbow Six Vegas 2 after official server shutdowns. It covers network analysis with Wireshark, reverse-engineering the game's LAN discovery protocol, and building a custom proxy solution using .NET to facilitate WAN-based multiplayer sessions.

Proxying Rainbow Six LAN for WAN with .NET

Comments

No comments yet

Be the first to share your thoughts!

Browser Extension

Get instant access to AllDevBlogs from your browser

Top of the Week