Andrew Kelley 4/22/2014

My Quest to Build the Ultimate Music Player

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The article chronicles a developer's multi-year project to create an ideal music player. It covers technical decisions like loudness compensation (ReplayGain), shortcomings of older players like Amarok 1.4, backend development, and integrating with libraries like libav. It's a detailed technical narrative about software engineering for audio applications.

My Quest to Build the Ultimate Music Player

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