Andrew Healey 8/8/2024

Generating Mazes

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This technical article delves into the generation of perfect 2D mazes (uniform spanning trees). It explains core concepts, provides visual debug views, and demonstrates implementation code. The author compares algorithms like Aldous Broder (unbiased but inefficient) and Random Depth-First Search (faster but with long corridors), analyzing their characteristics and performance.

Generating Mazes

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